By Jason Venter | 07-27-2012 | 2:00PM
If you’re a backer of the open-source, quad-core Tegra 3 powered OUYA Android console project on Kickstarter, you may already have seen the sixth update for supporters. If you’re still deciding whether or not you want to help fund the project, however, you might have missed out on some important information. Specifically, the message notes that OUYA will now feature OnLive support.
Rather than summarize everything ineloquently, the OUYA team included a message directly from OnLive itself. OnLive had a lot of nice things to say about OUYA, and helpfully listed the benefits of the partnership as a series of bullet points.
Benefits include “hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand.” The partnership will also allow gamers to play from their OUYA console, then PCs, Macs, tablets and phones.
OnLive is also a great way to demo upcoming titles, and gamers will be able to experience up to 30 minutes from each game for free before deciding whether or not to make a purchase.
OnLive is already available for a host of other devices, including the aforementioned tablets, smartphones, and PCs, as well as dedicated streaming devices such as the Co-Star from Vizio. Support for OnLive is a great move for OUYA, and the partnership should benefit everyone. Backers had been asking for that precise feature.
Today’s announcement also revealed an image of the full controller (previous assets had only shown a glimpse of the controller’s right half), with color-coded circular face buttons that OUYA notes may change (the company is aware specifically of color blind users, and has promised not to leave them out). Some backers have expressed concern over the asymmetrical placement of the two analog sticks, with positioning similar to that offered on the Xbox 360 controller, but Microsoft already proved that such placement works just fine for most gamers.
The OUYA Kickstarter has nearly two weeks remaining before it reaches its deadline, and the project has secured nearly $6,000,000 in promised funding. The actual console won’t arrive in stores until sometime next year (the estimated launch date is sometime during March), but if the company continues to secure support from such exciting partners, we’ll be hearing a lot more about it in the meantime.