The way we interact with video game worlds could soon change as the Oculus Rift is official slated to arrive in the first quarter of next year.
By Jason Venter | @jasonventer | 5-6-2015 | 1:00PM
The Oculus Rift VR headset has come a long way since it first made waves as a Kickstarter project. At the time, developer kits were expected to arrive in October of 2012, and the consumer-friendly edition shouldn’t have been far behind, but the latter still hasn’t materialized. In 2016, though, that should finally change.
The project now has a new release window of “Q1 2016.” That should translate to the product reaching store shelves by the end of this coming March, less than a year from now.
Keep in mind that previous editions of the hardware are already available to developers, who of course need to have access in order to create the applications consumers will be able to use and enjoy. One recent prototype is called Crescent Bay, and it serves as the foundation for the upcoming build that will reach general consumers.
“The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit,” the Oculus VR team stated in a blog post announcing the release window.
That post also promises “compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality.”
The Oculus team has stated that it will be revealing additional hardware details, and announcing made-for-VR games and experiences that are headed to the Rift.
“Virtual reality is going to transform gaming, film, entertainment, communication, and much more,” the team states.
The blog post concludes with a reminder that that E3 is just around the corner and a promise that this is just the beginning. We should know a lot more about the hardware and its applications in the very near future. Are you ready to enter the virtual world?