By Patrick Shaw 05-9-2012 2:00PM
While there’s certainly no shortage of anticipated video games slated to release in 2012, it still might come as somewhat of a disappointment that one of the year’s biggest (if not the biggest) games, Irrational Games’ BioShock Infinite, won’t be coming out this year.
BioShock Infinite publisher Take-Two Interactive released a statement today that the game’s scheduled release date on PC, PlayStation 3, and Xbox 360 has been pushed back from October 16, 2012 to February 26, 2013. According to Irrational Games creative director and BioShock series lead Ken Levine, the developer is delaying BioShock Infinite because it “realized that some specific tweaks and improvements will make Infinite into something even more extraordinary.”
In a statement posted today on the developer’s official website, Levine assured BioShock fans that the extra development time will be worth the wait. He explained that they’re doing things that "have never been done before in a first-person shooter," and that with such a massive game as BioShock Infinite, it takes time to ensure they get everything right.
“We had a similar experience with the original BioShock,” Levine noted, “which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.”
Levine also revealed that BioShock Infinite won’t have any sort of a presence at the Electronic Entertainment Expo in Los Angeles next month. Its absence from the annual gaming convention is to give the developer more time to focus on making those enhancements to the game. He added that “the next time you see our game, it will be essentially the product we intend to put in the box.”