The forthcoming first-person mech shooter is officially coming to the Oculus Rift.
By Patrick Shaw | 08-27-2012 | 2:00PM
Soon gamers will be able to experience Meteor Entertainment’s blisteringly-intense free-to-play mech shooter, Hawken, through the Oculus Rift virtual reality platform. Recently launched on Kickstarter, the new VR technology employs a 1280×800 high-definition head-mounted display to deliver a more immersive gaming experience.
The Unreal Engine-powered Hawken was recently shown off at Nvidia’s GPU Technology Conference earlier this year, where it was used to showcase the kind of AAA experience that can be streamed with Gaikai’s cloud gaming service with no noticeable latency.
Developed by Adhesive Games, Hawken drops players in the midst of a post-apocalyptic warzone, where massive mechs battle each other in multiplayer combat.
As one of the two games announced for the Oculus Rift — the other being id Software’s Doom 3 BFG Edition — Hawken was specifically selected by the Oculus team to demonstrate what developers can do with the Oculus’ software development kit.
“We’ve been following the project since its inception and we’re thrilled to be able to partner with Meteor and Adhesive to make Hawken the most immersive, VR mech game ever,” said Palmer Luckey, designer of the Rift and the founder of Oculus, in an email to NVision.
“When people try Hawken inside of a Rift, I think they’ll understand what the hype is all about and what the Rift means for the future of virtual reality and gaming,” Luckey said. “Hawken will be an incredible showcase of what is possible with Unreal Engine 3 and the Oculus SDK.”
If you can’t wait for a retail version of the Oculus Rift (no release date has been confirmed so far), it will be shown at PAX Prime, which is being held in Seattle from August 31st to September 2nd. Though, the press release notes the mech game unfortunately won’t be featured at the event running on the VR technology.
With only 4 days to go on Kickstarter, the dev kit version of the Oculus Rift has netted nearly $2 million, eight times its initial crowdfunding goal of $250 thousand.