There was more to admire at the event than just WITCH CHAPTER 0 [cry].

By Jason Venter | @jasonventer | 5-5-2015 | 11:00PM

At the recent BUILD conference hosted by Microsoft, attendees found their imaginations captured by WITCH CHAPTER [cry], and deservedly so. However, Square Enix’s demo wasn’t the only presentation to showcase the beefy DirectX 12 API at work. Another showing, King of Wushu, was similarly impressive.

With DirectX 12, the developers at Snail Games are able to manage faster rendering and more characters, important qualities in a strategic war game like King of Wushu. The title was already running beautifully using Direct X11, but now it will look even better and should also offer a more impressive experience all around.

https://youtube.com/watch?v=oMf3WCkWaEA

“King of Wushu, earmarked to be the first DX12 title in China, is also the first CryEngine-based game to take advantage of the next-generation graphics API,” notes the NVIDIA blog. “It took two engineers just six weeks to port King of Wushu from DirectX 11 to DX12, and its performance improvements are stunning.”

The project is a collaborative effort between Snail Games and NVIDIA GameWorks Effects Studio, and benefits from technologies that include NVIDIA HairWorks and PhysX Clothing. Others will be announced at a later date. As for the DX12 API that you’ll need to run it all, its arrival is closer than you might think.

“In fact,” NVIDIA states in the same blog post, “NVIDIA’s Maxwell and Kepler GPU architectures already support DX12, with support for Fermi coming later. DX12 has experienced rapid adoption by a broad range of game engines.”

Microsoft indicates that DirectX 12 is being adopted by in-development titles at a rate faster than any API since Direct3D 9. Drivers are available, and around half of gamers are already using hardware that is ready to run DX12.

You can check here to learn more about NVIDIA GameWorks. As far as DirectX 12 goes, look for it to launch alongside Windows 10, which is expected to arrive later this year.

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